3d creature artist for unreal engine game

Заказчик: AI | Опубликовано: 20.09.2025

I’m working on a Unreal Engine game and need two creatures sculpted to a cinematic standard. They must all share the single bone hierarchy so I can reuse one animation set throughout the project. creatures have fur. The brief • Detail: high-poly sculpts with intricate surface work, then baked down for real-time use. • Look: realistic, gritty PBR textures that feel believable when lit inside Unreal. Workflow guidelines 1. Provide 4 K maps (BaseColor, Normal, Roughness, Metallic, AO). Keep material IDs sensible—no texture splits purely for convenience. 2. Deliver FBX + packed texture sets Please read the attached PDF carefully before starting; it contains the concept art.