Alien Farmland – 3D Artist

Заказчик: AI | Опубликовано: 19.09.2025

A fully realized game environment scene that reads as farmland on an alien planet. Include: unusual crops similar to paddy, a sturdy futuristic farmhouse, a landmark windmill, a perimeter fence, and a crashed futuristic spaceship. Arrange natural cover, clear sight-lines, and comfortable navigation paths suitable for shooter gameplay. What you can use: Any DCC/workflow (Blender, Maya, Max, Houdini, Substance, etc.). What I need: Final assets must be Unity-compatible. Requirements (compatibility & performance) Standard PBR (metal-rough) textures: Base/Albedo, Normal, Roughness, Metallic, AO (PNG/TGA). Meshes in FBX (preferred) or OBJ; clean pivots, real-world scale (1 unit = 1 meter), Z-forward, Y-up. Reasonable poly counts with LODs for larger meshes; instancing-friendly modular pieces (e.g., fence, crops). Materials not engine-locked; use trim/atlas where sensible to keep draw calls low. Lightmap-ready UV2 on static architecture (nice-to-have). Looks good with standard PBR in common engines (URP/HDRP/Unreal)—no custom code required. Deliverables FBX + textures (and/or a simple Unity package if you use Unity). Source files (e.g., .blend/.max, .sbs/.sbsar if used). Prefabs or grouped FBX per set piece (Farmhouse, Windmill, Fields/Crops, Crash Site, Fence). A short fly-through video or high-res screenshots showing the final look. (Optional) To apply Share 2–4 relevant environment examples (sci-fi or outdoor). Confirm file formats you’ll deliver and your LOD/texture sizing approach. Acceptance Imports cleanly into Unity with correct materials and scale. Aligns with our vison Clear traversal and sight-lines; sensible performance setup (LODs/atlases/instancing-friendly).