@Please note: I am not considering proposals from developers based in India or Pakistan.@ I need a complete billiard game that runs seamlessly on every major device: mobile phones and tablets (both iOS and Android), desktop PCs and Macs, plus a Web build that loads in any modern browser. One code-base that can be exported to these targets is essential so maintenance stays simple and future updates are painless. Core expectations • Realistic cue-ball physics, accurate collision and spin • Smooth, intuitive controls—tap/drag on touch screens, mouse and keyboard on desktop, and pointer input in the browser • Solo practice mode and a basic two-player option on the same device (online multiplayer can be a stretch goal we can discuss later) • Clean UI with score display, shot timer, and pause/menu screens • Sound effects and a short music loop that can be muted • Optimised performance: steady 60 fps on mid-range mobiles and browsers Preferred tech Unity or another proven cross-platform engine is fine as long as it supports iOS, Android, Windows/macOS executables, and WebGL/HTML5 without feature loss. Deliverables 1. Source project with clear folder structure and comments 2. Builds ready to install or upload for: – iOS (IPA/TestFlight) – Android (AAB/APK) – Windows & macOS executables – WebGL/HTML5 zip for hosting 3. One-page setup guide covering store submission, desktop packaging, and web hosting steps 4. Short video or GIF demonstrating gameplay on at least two different devices I’ll test on each platform; payment is released once the same gameplay experience is confirmed across mobile, PC, and web. Feel free to suggest extra polish if it fits within the timeline we agree on.