I’ll hand over my existing .blend of a detailed dragon and need your help reshaping and articulating it. • Stretch the neck and tail so they read noticeably longer on screen. I don’t have exact numbers yet, so please propose proportions that still look natural. • Enlarge the body mass and skull enough to balance the new silhouette. • Hollow out the skull, neck and main body with clean, uniform wall thickness and no non-manifold trouble spots. • Fold the wings only slightly—somewhere between fully outstretched and completely tucked—so the membrane remains visible without widening the footprint too much. • Rig for simple articulation: – Neck: basic swivel/bend for turns. – Tail: segmented movement suitable for static posing. – Leg joints: the usual hinge points so I can tweak the stance. Deliverables: a tidy .blend that opens in current Blender builds, with labelled collections, non-overlapping UVs, hollow interiors, and the new rig ready to use. I’ll supply the original mesh, textures, and sculpt layers immediately after kickoff. Flag any topology issues you notice and feel free to suggest specific measurements once you’ve done a quick rough-in. Looking forward to seeing the dragon upgraded!