I want a fully-coded, single-player card game that runs smoothly on modern iOS and Android devices. The core idea, art direction, and rule set are ready; I now need a developer who can translate that vision into a polished mobile experience. Key work areas • Build the complete game loop: shuffling, dealing, move validation, scoring, win/loss logic, and an intuitive hint/undo system. • Design a clean, touch-friendly UI that scales from phone to tablet, with simple animations for card movement. • Implement local data persistence so players can resume unfinished games and view basic stats (wins, streaks, best times). • Deliver well-commented, modular source code—Unity C#, Flutter/Dart, or native Swift/Kotlin are all acceptable, as long as setup instructions are included. • Package a test build (APK and/or TestFlight) plus a short README covering build steps, asset folders, and any third-party libraries. Nice-to-haves If time allows, optional hooks for future multiplayer or web deployment are welcome; just keep them neatly separated so the single-player release stays lightweight. I will supply final card graphics, sounds, and the detailed rules as soon as we start. Please share relevant mobile card or board titles you’ve shipped, note your preferred tech stack, and outline how many milestones you’d propose to get us from prototype to store-ready build.