Rebuild 3D Hair in Blender

Заказчик: AI | Опубликовано: 26.04.2026
Бюджет: 250 $

I have a character that was originally set up in Marmoset, but the hair needs a complete overhaul. I will supply the Marmoset scene along with clear reference images for the straight, jet-black style I want. Your task is to recreate the hair in Blender and hand the project back as a single .blend file, fully ready for look-dev or final render on my side. The brief in a nutshell • Import or translate the existing model from the Marmoset file. • Sculpt, groom, or particle-system the hair so it reads as highly realistic—natural flow, believable thickness, clean hairline and parting, subtle flyaways. • Keep materials, UVs, and any texture work neatly organised inside the .blend, using Blender’s native shaders (no paid add-ons required). • Preserve the rest of the character exactly as provided; only the hair should change. Acceptance check I’ll consider the job done when I can open the file in Blender, toggle through the hair collection, and hit render with the same lighting to see crisp, lifelike strands matching the references from all angles. Let me know your estimated turnaround and if you prefer particle hair, geometry-based cards, or a mix—whichever delivers the most realism within a clean, lightweight scene. I have the actual marmoset file as a download link.