I’m looking for a skilled Roblox developer to create a small multiplayer game with a focus on button-event gameplay. The game should feature a central button that triggers random events, a round-based system, and basic progression mechanics. The goal is to deliver a polished MVP that is stable, fun, and ready for publishing, with room for future expansion. Key Deliverables: - Core Gameplay: Fully playable game with 15–20 server-side random events triggered by a central button. - Systems: Round flow (Lobby → Intermission → Active Round → Reset), basic scoring (coins/wins), DataStore saving, and a simple leaderboard. - UI: Mobile-friendly interface with round timer, event announcements, and coin display. - Map & Assets: One polished main map with sound/visual effects for events. - Technical Requirements: Organized scripts, anti-exploit considerations, and an expandable event system framework. - Delivery: Full Roblox Studio place file, documentation for adding/editing events, and short post-delivery bug-fix support.