I’m building a fresh SA-MP Mobile role-play server and need an experienced Pawn developer to move it from “just launched” to “fully stable.” The immediate job is to dive into the existing gamemode and clean up the mission/event scripts. They work, but they’re rough around the edges and don’t yet flow the way a live RP community expects. At the same time, I want the vehicle-handling parameters tuned so cars feel consistent across different client devices. While you’re in the codebase, I also need you to hunt down and eliminate the three big pain points the testers keep flagging: random crashes, noticeable frame-rate dips, and a handful of features that sometimes just stop responding. The sooner those are gone, the sooner we can open the doors to more players. Current setup • SA-MP Mobile build with standard Pawn scripting • Hosted on a lightweight VPS (Linux) • Git repo ready for you to clone and push changes What you’ll hand back • Cleaned-up mission/event scripts with comments • Updated vehicle-handling section demonstrating the specific constants or functions changed • Crash, performance, and malfunction fixes committed to the repo, each tagged so I can track what was touched • Quick “how to reproduce / how it’s fixed” note for every bug squashed The budget is tight right now because we’re pre-launch, but I aim to expand it—and your role—once we hit stable uptime and player growth. If that sounds fair, let’s talk timelines and get you access to the repo.