I’m creating a real-time multiplayer game for console using Unity 3D and need focused support to move from concept to a fully playable build. The core loop and art direction are already defined; what remains is bringing the systems together so the game runs smoothly on console hardware and passes the platform holder’s technical checks. Your work will centre on: • Networking in Unity (Netcode, lobby flow, host/client sync) • Controller-first UI and input handling • Performance profiling and platform-specific optimisation • Packaging the build for certification-ready submission Deliverables I expect: 1. A playable vertical slice running on the target console, networked for at least four concurrent players. 2. Clean, well-commented C# scripts and a short README explaining scene setup, build settings, and any third-party packages used. 3. A concise performance report highlighting FPS, memory, and bandwidth metrics plus your optimisation steps. If you have shipped or ported a Unity multiplayer title to console before, I’d love to see those examples when you reply.