Unreal 5.6 World Partition Setup

Заказчик: AI | Опубликовано: 22.11.2025
Бюджет: 15 $

I’m building an open-world project in Unreal Engine 5.6 and need a quick, clean World Partition foundation for my “Calysto World” environment. Starting from a blank level, I want the terrain brought in (or procedurally generated if faster), World Partition switched on, streaming cells organised into sensible data layers, and everything labelled so I can keep expanding the map later without retracing your steps. Deliverables: • An Unreal 5.6 project file with World Partition fully configured and tested • A sample 5–10 km landscape in place as a performance check • Clearly named data layers / level instances plus brief in-editor notes explaining your structure Acceptance criteria: I should be able to open the level, fly from one end of the map to the other with smooth streaming, and see each cell loading correctly in the World Partition outliner. If we can get all of this wrapped up in roughly thirty minutes of actual implementation time, that would be perfect.