I need a clean, medium-detail poly head built in Maya from a single 2D reference photo. Because the likeness matters, the mesh should be all quads, symmetrical, and ready for further rigging or look-dev work later on. No shading or textures are required right now—just the model itself. Timing is tight, so I’d like the first pass as soon as possible, with final tweaks turned around quickly after feedback. Deliverables • Maya-native file (.ma or .mb) with non-destructive history kept tidy • Sub-object naming that makes sense (head, eyes, inner mouth, etc.) • Poly count in the medium range—dense enough to capture features, light enough to stay efficient If you have experience sculpting likenesses from photos and can jump on this immediately, let’s get started.