We're developing a competitive FPS server for Hytale and need a skilled modeler to create custom weapons and items. 7 unique weapons (assault rifles, SMGs, shotgun, sniper, sidearms) with a whimsical fantasy aesthetic — think DnD meets arena shooters, not military realism. Each weapon needs proper bone structure for animations and attachment points Matching textures in Hytale's art style Requirements: Proficiency in Blockbench Portfolio showing voxel/Hytale-style work Understanding of game-ready models (optimized, properly rigged) Deliverables: Model files in Hytale-compatible format Source files for future edits Basic documentation of bone/attachment setup. This is an ongoing project with potential for continued work on additional content. Projects Starts on February 1st.