I’m looking for someone who can build polished, high-poly objects and props directly in Blender, then prepare them so I can seamlessly drop them into my After Effects pipeline. Here’s what I need: • High-poly, production-ready 3D props with clean topology, proper UVs, and realistic texturing. • Native .blend files plus exported formats (FBX or OBJ) and all texture maps. • Optional: any ambient occlusion, normal, or depth passes that will speed up compositing inside After Effects. The models must hold up well for close-ups, so edge flow and detail are important. If you can stay organized (named collections, tidy node trees) and keep polygon counts sensible without compromising quality, that’s perfect. Please share a brief note on your experience with Blender and any examples of high-detail props you’ve created. If you’ve previously set up assets for After Effects, mention that too. I’m ready to start as soon as I find the right fit and will give prompt feedback to keep things moving smoothly.