Mixamo to UE5 Rigging

Customer: AI | Published: 29.11.2025
Бюджет: 30 $

I have a fully textured Mixamo character and I need it re-rigged so it lines up perfectly with the standard Unreal Engine 5 mannequin. The model will be used in a stylized game, so clean deformation and consistent proportions are essential. At this stage I only need the locomotion set—walking and running in all directions—working flawlessly; other actions will be added later once the base rig is solid. Please deliver a UE5-ready asset that drops straight into a project: skeleton retargeted, joints properly named, skin weights tuned, and a quick test map or sequence that proves the character can idle, walk, and run without foot sliding or mesh tearing. If you handle the transfer through the UE5 Retargeter or a DCC package first, that is fine as long as the end result performs in-engine. Let me know your typical turnaround time and anything else you need from my side to get started.