For my final-year engineering project I’m building a plug-and-play virtual try-on module that other fashion brands can drop straight into their own web, mobile or desktop apps. Shoppers should be able to select a customizable avatar (or use their camera), watch high-fidelity 3D garments drape realistically, and switch to an AR view that overlays the chosen top, shirt, pant or skirt on their live image. I’m comfortable handling the research and UI, but I need an experienced developer to turn the concept into a production-ready plugin. Performance has to be smooth across browsers, iOS/Android devices and desktop environments—WebGL / Three.js on the web and perhaps Unity, ARKit, ARCore or OpenXR under the hood are all acceptable so long as the final package stays lightweight and easy to integrate. Core requirements • Cross-platform SDK or script bundle with clear import steps for Web, iOS, Android and desktop apps • 3D garment rendering with proper cloth physics (OBJ, FBX or GLB pipeline is fine) • Real-time AR fitting mode that anchors accurately to the user’s body • Avatar creator that lets users adjust measurements and skin tone • API hooks so brands can feed in their own product catalogue and textures • Concise documentation and a demo project showing end-to-end integration Acceptance criteria 1. A tester can add the plugin to a blank React web app, an Android demo, and a basic desktop build in under 30 minutes each. 2. FPS stays above 30 on mid-tier mobile hardware. 3. Garments align within ±2 cm of ground-truth body landmarks in AR mode. 4. Code is clean, commented, and delivered with a brief technical report—crucial for my university defense. If this sounds like the sort of challenge you enjoy, I’m ready to dive into the details and set milestones for prototype, beta and final hand-off.