I’m creating a web-based platform dedicated exclusively to multiplayer online games and need a developer who can take it from concept to launch. The core of the site is real-time play: match players instantly, keep latency low, and handle concurrent sessions without hiccups. What I have in mind • A clean, responsive front end where users can browse available titles, join public rooms, or create private matches. • Secure account management with social sign-on options. • Real-time game logic and chat powered by WebSockets (or a comparable low-latency solution). • A scalable back end—Node.js, Go, or another performant stack—that can spin up additional instances when player load spikes. • An admin dashboard for game uploads, player analytics, and moderation tools. Acceptance criteria 1. Players can create or join a multiplayer game lobby within three clicks. 2. In-game latency stays under 100 ms for 90 % of sessions on standard broadband. 3. Responsive UI scores 90+ on Google Lighthouse for mobile and desktop. 4. Codebase is documented well enough for another developer to deploy fresh from the repository. Hand-off: working site on my domain, repository access, and a short walkthrough video of key features. If you’ve shipped multiplayer titles or real-time apps before, let me know—I'd like to see them in action.