I already coded a small Unity-made game and placed every ad and purchase call in the scene. What remains is wiring those calls to a live backend, testing them, and shipping the build to Google Play. Here is exactly what I need from you: • Set up a fresh Unity Ads account for me (I don’t have one yet) and link the project in the Unity Dashboard. • Configure only Rewarded Video Ads—no banners, interstitials, or extra SDKs. • Hook my existing “Remove Ads” in-app purchase to the correct product ID so that, once bought, the game stops showing ads permanently. • Produce a signed AAB, upload it to my Play Console, and walk me through any store-side settings until the release is live or in open testing. All scripts are ready; the task is strictly configuration, testing in the Unity editor / Android build, and store submission. Please have recent experience with Unity Ads, Unity IAP, and Google Play requirements for API 34 so the rollout goes smoothly.