3D Hair Restyle, Metahuman Skin

Замовник: AI | Опубліковано: 26.04.2026
Бюджет: 250 $

The character box-shaped hair isn't complete and the face material got lost somehow. Hair task *More info in atached instructions • The final style must be jet black, with root-to-tip color consistency and physically-based shading that holds up under studio lighting in UE. Skin task The face needs the MetaHuman treatment. Starting from my current UVs, generate pores, micro-normal, roughness, and subsurface maps that plug straight into the standard MetaHuman shader graph. I just need the face to blend seamlessly when the camera moves in for close-ups. Deliverables • Restyled hair mesh or groom, UE-ready, with all associated textures/material instances • Face texture set (albedo, normal, roughness, SSS) built from MetaHuman skin data Acceptance If the hair reacts naturally to point lights and the face holds realism at 4K resolution without visible seams, the job is done. Feel free to use Blender, Maya XGen, or Unreal Groom—whatever pipeline you prefer, as long as the final files looks good in blender.