3D Modeling texture

Замовник: AI | Опубліковано: 21.04.2026
Бюджет: 40 $

I have a clean, box-type model already built in Autodesk Fusion 360. What I need now is for that simple geometry to look as though it were carved from natural stone. The texture must be physically modelled—either through a displacement or height map that is baked into the mesh, or by sculpting an embossed surface—so when I send the file to the printer the rock relief actually appears on the final part, not just in renders. Primary use: 3D printing. That means wall thickness, overhangs and feature depth all have to be printer-friendly, with no loose shells or non-manifold edges. I’m open to whichever workflow you prefer (Fusion 360 sculpt, Blender displacement, ZBrush detailing, etc.) as long as the finished STL or STEP imports back into Fusion without errors and stays within my original overall dimensions. Deliverables • Updated 3D model with the rock texture applied to both exterior faces, ready for slicing (STL + a native file from your chosen software) • A quick viewport screenshot or turntable video so I can preview the relief before sign-off • Brief notes on the process and settings in case I need to tweak the texture scale later Acceptance Criteria • Texture depth consistent and printable on an FDM machine with a 0.4 mm nozzle • No geometry defects: watertight, manifold, under 200 MB STL size • Visual appearance convincingly “natural stone” when rendered in Fusion 360 If you have past examples of stone or organic displacement work, that will help me decide quickly. Let’s turn this plain box into something that feels quarried from the earth.