I’m building a virtual automotive gallery and need a fully realized 3D scene: an indoor exhibit hall rendered directly in Three.js. The space must feel classic and elegant—think refined architectural lines, warm ambient lighting, and a layout that naturally draws attention to each car podium without competing for focus. Scope • Model the entire hall, including walls, ceiling treatments, display platforms, railings or barriers, and tasteful decorative accents that support a classic-elegant atmosphere. • Create or source high-quality, PBR-ready textures and materials, keeping file sizes efficient for web delivery. • Design a lighting setup that flatters glossy car paint while maintaining realistic soft shadows and subtle reflections. • Provide Three.js-ready assets (preferably glTF/GLB), a sample loader script, and simple camera controls that allow visitors to orbit vehicles and move between displays. • Optimise geometry, textures, and draw calls so the scene maintains smooth performance in a standard desktop browser without extra plugins. Acceptance criteria 1. Scene loads in the latest stable Three.js release with no console errors or missing resources. 2. Average desktop browser maintains 60 fps with five mid-poly vehicle placeholders in the hall. 3. Materials react properly to environment lighting (tested by rotating an HDRI). 4. Clear hand-off package: final source files, asset folder structure, and brief setup instructions. If you have questions about proportions, décor elements, or performance targets, let me know—happy to clarify.