BGMI Movement Automation in MuMu

Замовник: AI | Опубліковано: 16.12.2025

I need a small utility that runs alongside the MuMu emulator and takes over basic player navigation and walking inside Battlegrounds Mobile India. The goal is to automate point-to-point movement so I can leave the character roaming predefined paths or patrol zones without manual input. No other gameplay aspects—looting, combat, or vehicle driving—are required, only smooth human-like walking and directional changes. Key details of the task • Target environment: MuMu emulator on Windows 10/11 running the current BGMI build. • Scope: in-game automation only. The tool should launch after I’m already in a match, detect or receive waypoints, and handle continuous navigation, sprint toggling, and minor obstacle avoidance while imitating natural player behavior to minimise anti-cheat flags. • Interface: a simple config or hotkey panel to start/stop the bot and load/edit waypoint lists is enough. No full GUI is necessary if command-line switches are faster to implement. • Deliverables: compiled executable or script, commented source code, and a short setup/read-me so I can reproduce your results on another machine. A brief video or screen capture of the bot completing a path is appreciated for verification. Acceptance criteria 1. Character walks the full set of supplied waypoints without stalling for at least five consecutive matches. 2. Average deviation from the intended path stays within a small in-game radius (≈3 m). 3. CPU usage inside MuMu stays reasonable so the emulator doesn’t lag. If you have prior experience with input injection, ADB scripting, AutoHotkey, Python + OpenCV, or similar techniques inside Android emulators, adapting that knowledge here should be straightforward. Once delivered and tested on my end, I’ll sign off and release final payment.