Blender 3D Artist for Risk-Inspired Game Map

Замовник: AI | Опубліковано: 28.04.2026
Бюджет: 250 $

**Project Title:** Blender 3D Artist Needed — Territory-Control Game Map (Original Design) --- **Project Overview** I'm building a strategy board game in the area-control / territory-conquest genre and need a 3D artist to design and model the playable game map in Blender. The map will be used as the live game board (not just decorative art), so structural accuracy and proper organization are critical. I will share **rough layout sketches and reference images privately** with the selected freelancer (or shortlisted candidates) after initial contact. The **final map must be an original design** — not based on or derived from any existing game's map or assets. --- **What You'll Build** An original Blender map containing: 1. **~40 territories** — each a separate flat extruded mesh, varied in shape (polygons, irregular quads, hexagons, etc.) for visual interest. 2. **6–8 continents (color groups)** — territories sharing the same color belong to the same continent. Each continent should be a contiguous cluster on the map. 3. **Connections between territories** — visible borders or pathways indicating which territories are adjacent (drives the game logic). 4. **Background and frame** — a thematic backdrop and outer map boundary. Theme is open to discussion. --- **Technical Requirements** - **Each territory = a separate mesh object** (not joined), named systematically (e.g., `territory_01_red`, `territory_02_red`). - **Each continent = a Collection in the Blender outliner** (e.g., `Continent_Red`, `Continent_Blue`). - **Materials:** one basic material per continent color, applied consistently. - **Camera:** top-down orthographic. - **Blender version:** 4.0 or later. --- **Deliverables** - `.blend` source file (clean, organized outliner). - Top-down rendered preview (PNG, minimum 1920×1080). - `.glb` and `.fbx` exports for game-engine use. - Adjacency list (JSON or CSV) describing which territories are connected. --- **Reference Materials** Layout sketches and reference images will be **shared privately via direct message** after I review your proposal. Please do not request references in public comments. --- **Important: Original Work Only** The map must be an **original design created by you**. Do not copy, trace, or derive from existing game maps, copyrighted artwork, or third-party assets. By accepting this project, you confirm the work will be original and that you transfer full commercial rights to me upon delivery. --- **Required Skills** - Blender 3D modeling (intermediate or higher). - Clean topology and proper outliner organization. - Material and basic lighting setup. - Familiarity with game-asset export pipelines (`.glb`, `.fbx`). - Some sense of game/map composition (a plus). --- **To Apply** Please include in your proposal: 1. Links to 2–3 previous Blender projects (game maps or low-poly environments preferred). 2. Your estimated time to completion. 3. A brief note on the visual theme you'd suggest for the map. Proposals that don't address these three points will be skipped. References will be shared privately with shortlisted candidates. Thanks.