I’m in the early, conceptual phase of a new residential building and I want to explore form, proportion, and mood quickly in Blender. I’ll provide sketches, simple floor plans, and reference images; your task is to turn these into a clean, well-layered .blend file, set up basic materials, lighting, and a few camera angles, then deliver persuasive concept renders that capture the overall massing and atmosphere. Please work natively in Blender (Cycles or Eevee—whichever suits concept work best) and keep the file organised so I can tweak materials or adjust geometry later. Good topology, named collections, and clear material slots are important to me. Acceptance criteria • Structured .blend file with editable modifiers • Minimum three high-resolution concept renders (daylight + dusk variants welcome) • Quick turn-around revisions to refine form, material tone, and lighting If you specialise in conceptual residential design and can start right away, let’s discuss the reference package and schedule.