Defend Your Civilisation – Game Plan (Simple List) Core Idea - Build your country - Defend your base - Attack other players - Capture land - Take over the world --- Server & Map - 20 players per server - 12–16 countries - Medium/large world map - Round-based (20–45 mins) --- Main Systems - Spawn system with starter protection - Country system (flags, colours, ownership) - Resource system (money, food, metal, wood, population) - Building system (capital, barracks, walls, towers, farms, mines) - Troop system (basic → stronger → heavy → ranged) - Defence system (walls, towers, NPC guards) - Attack system (send troops, destroy/capture bases) - Land capture system (take territories, gain resources) - Win system (most land / full control / last alive) --- Progression - Wins, kills, land owned - Currency earned - Unlocks + upgrades + skins --- UI Needed - Resource counters - Build menu - Troop controls - World map - Leaderboard - Round timer --- Monetisation Gamepasses: - 2x Resources - 2x Troop Speed - VIP - Auto Collect - Extra Unit Slot Developer Products: - Buy currency - Instant upgrades - Instant troop training - Shield - Heal army --- Style - Clean, polished Roblox look - Mix of custom + toolbox assets --- Build Plan - Phase 1 → map + spawn + resources - Phase 2 → buildings + troops + combat - Phase 3 → land capture + UI + rounds - Phase 4 → polish + monetisation --- Budget - $100–$500 AUD (MVP first) --- Extra - Dev to make high-quality icon + thumbnails - Not pay-to-win (balanced gameplay)