I’m ready to bring a fresh word-based puzzle experience to iOS and Android and need a developer who can take the concept from idea to store-ready build. The core of the project is a mobile puzzle game that revolves around word challenges—think daily word grids, timed anagrams, and progressive difficulty that keeps players hooked without straying into arcade-style action. Here’s what I have in mind: smooth, intuitive touch controls, a clean interface that lets the vocabulary challenges shine, and lightweight animations so the app feels lively on both low-end and high-end devices. I’d like optional features such as hints, streak tracking, and reward ads or in-app purchases, but the first milestone should focus on a solid single-player loop that is fun on its own. A leaderboard or simple cloud save can come later if time allows. I’m flexible on the tech stack—Unity, Cocos, or a reliable native framework are all fine as long as the final APK/IPA runs smoothly and source code is well-commented. Art and audio can start with placeholders; I’ll supply final assets once the mechanics are locked. Deliverables I need from you: • Playable mobile build (Android & iOS) featuring the core word-puzzle mechanic • Complete, compilable source code with clear documentation • Basic UI/UX flow, including menu, level selection, and in-game pause/help • Brief post-launch support window to squash any critical bugs that appear after initial release If this sounds like a fun challenge, let’s discuss your approach, estimated timeline, and any previous word or puzzle games you’ve shipped.