"Echoes of the Urban Jungle" 3D Scene Design AUTODESK MAYA

Замовник: AI | Опубліковано: 07.02.2026

Project Title: "Echoes of the Urban Jungle" – Post-Apocalyptic Environment Project Overview: The goal of this project is to design and model a small-scale, atmospheric post-apocalyptic environment using Autodesk Maya. We are looking for a "Nature Reclaiming" aesthetic: a once-civilized urban corner now showing the decay of time and the intrusion of vegetation. Scene Scope: The environment will consist of a single street corner featuring: One partially collapsed storefront (e.g., a coffee shop or pharmacy). A rusted, abandoned vehicle frame. Environmental props (toppled streetlights, scattered trash, broken concrete). Technical Requirements Modeling: Clean topology (mostly quads) optimized for real-time or cinematic rendering. Set Dressing: Use of Maya’s MASH or X-Gen for distributing debris, pebbles, and basic foliage (grass/vines). Asset Breakdown: Hero Assets: The vehicle and the storefront entrance (high detail). Modular Assets: Sidewalk segments, brick wall sections, and window frames. UV Mapping: Efficiently laid out UV shells with consistent texel density for high-resolution texturing. Visual Style & Direction Element Description Atmosphere Overgrown, melancholic, and quiet. Not necessarily "scary," but desolate. Color Palette Muted concrete greys, rusted oranges/browns, and vibrant "overgrowth" greens. Lighting "Golden Hour" lighting to emphasize long shadows and highlight dust motes in the air. Deliverables Maya Scene File (.ma/. mb): Cleanly organized outliner with proper naming conventions and layers. FBX/OBJ Exports: Individual low-poly and high-poly versions of the hero assets. Basic Proxy Layout: A blocked-out version of the scene for scale and composition testing. Rendered Stills: 3-5 high-quality renders from different camera angles (Arnold or V-Ray). Preferred Skills Proficiency in Hard Surface Modeling within Maya. Understanding of Modular Workflow (reusing assets to build a larger scene). Experience with PBR (Physically Based Rendering) workflows. Note: Since this is for a "simple" environment, focus on storytelling through props. A single child's toy left in the dust or a faded "Open" sign tells a much stronger story than just a pile of broken bricks.