Futuristic 3D Spaceship Interior Design

Замовник: AI | Опубліковано: 01.02.2026
Бюджет: 250 $

Reposted for clarity and corrections to what's needed: There are 2 Needs in this project. Need #1: One 100% human-made (zero AI) 3D (Blender) environment representing "futuristic spacecraft interiors" to replace the ones shown in the first 1 min 40 sec of this clip: https://xhoyenauthor.substack.com/p/space-autistic-author-log-2 The larger "Main Set" will be a combination of the "Main Bridge", "Port Bridge", and "Bridge Corridor" sets shown in the video, all built together as a single, integrated 3D environment to allow me to change viewing angles and lighting in future renders. The three "rooms" of the "Main Set" should have a common aesthetic and should be structurally integrated to allow panning the view or showing seamless partial views of each. Need #2: The other theatrical set will be another futuristic spacecraft interior, the "Other Corridor" where iNSecurity Bot appears in the clip. The "Other Corridor" should have a somewhat different aesthetic, perhaps grungier, slightly darker, slightly more retro. Whereas the bridge environment needs to be a 3D environment, this "Other Corridor" may be a static 2D image, as long as it matches the layout and perspective of the existing one shown in the clip. Notes: Delivery will include 16:9 aspect ratio renders, at least 1920x1080 pixels, that duplicate the layout/blocking views in the clip, partly as proof that the 3D files work as intended, with cameras and lighting. The "Main Bridge" should be built to easily allow rendering only the curved foreground control panel with a transparent background to allow easy post-render layering with objects "behind" that panel, even if I change the camera angle. (Otherwise I'd have to manually excise the background for every new camera angle.) The sample renders will exactly duplicate layouts used in the clip, for theatrical blocking purposes. Level of detail must match or slightly exceed what's shown in the clip, which is actually garbage AI detailing as you can see. But don't overdo the level of detail, just improve it over the existing AI garbage detailing. We don't want to make the panels and wall details too "busy", just "more believable and not AI-like". Each set should include the functional-looking control panels, wall and ceiling details to match the video, with believable structural elements in between. The area never shown to the right of the "Main Bridge" view and to the left of the "Bridge Corridor" view can just be an open area with blank walls so that I can layer whatever I want into that "corner" of the Main Bridge. This can be a portfolio project, as long as I retain the rights to use them copyright-free and for commercial purposes. You will be listed in the credits. If you include these in your portfolio, I would hope you would note they are in use in X. Ho Yen, Author's "Space Autistic Author" animated series. You are duplicating the existing layouts because they allow the necessary views of the characters, allow some character movements, have various empty display screens and placeholder lights over which I'll place active elements to give these theatrical sets life, and with the existing 'empty' spaces I'll use for word bubbles or other cel-based animation elements. The 3D environment of the main bridge/port bridge/bridge corridor does NOT need *functional* 3D elements such as moving switches. But it does need 3D depth of elements and not merely flat textures, since I might move the camera in Blender to obtain different angles in future renders. The three-dimensionality *and the lighting* must allow different views to render a correct 3D environment with consistent lighting. The bridge corridor chairs do not need to articulate. I can think of nothing that needs to be articulated, and articulators would just clutter up the 3D for my purposes. There are no chairs on the Main Bridge or the Port Bridge. If you understand the need, I can show you the specific source images used in the clip.