I’m building a small, multipurpose asset pack that recreates typical Indian trees, grass and ground vegetation. I need each plant in efficient low-poly 3D, supported by clean LOD stages and a matching 2D billboard so the set drops straight into real-time projects without extra optimisation work. All meshes only require a base-colour (albedo) texture; PBR detail maps are optional. You’re free to choose the exact species as long as they read instantly as Indian flora and sit comfortably in anything from an urban park to a thick jungle. Please aim for mobile-friendly polygon counts on the highest LOD and keep every lower level progressively lighter. Timeline is tight: once we agree on the species list I’ll look for first previews inside a week and final delivery within two. Deliverables • 10–15 distinct Indian tree species, plus complementary grass clumps and low shrubs • For each asset: 3 LOD meshes + 1 flat 2D billboard • 2048 × 2048 base-colour texture (PNG/DDS) with tidy UVs • Source files in a standard format (FBX, OBJ or similar), ready for Unity or Unreal import Acceptance is based on the assets loading error-free, switching LODs smoothly, and maintaining visual consistency across the set. If you already have similar foliage work in your portfolio, sharing a couple of examples will speed up the selection process.