I need a production-ready 3D watch built in Autodesk Maya and textured realistically in metal and leather so our engineers can evaluate proportions, assembly points, and surface finishes. This model is going straight into the product-development pipeline, not just marketing renders, so clean topology, properly laid-out UVs, and logically named parts are essential. I already have reference sketches, dimensional drawings, and a mood board that covers the exact case profile, bezel knurl, dial layout, and strap stitching. Once we kick off I’ll share those files and a short style guide; your job is to translate them faithfully while advising if you spot manufacturability concerns. Deliverables • Native .ma file plus an export in .fbx • PBR texture set (metallic / roughness workflow) at 4 K • A seamless, loopable 360° turntable animation—10–15 s, 1920×1080, H.264 • Four stills (front, back, angled hero, exploded view) in PNG Acceptance – No non-manifold geometry, ngons, or flipped normals – Texture maps neatly packed with no stretching – Animation centered, consistent speed, no camera drift Please mention any plug-ins you plan to use (e.g., Arnold, V-Ray, Redshift) along with your estimated timeline. I’m happy to review WIP screenshots or playblasts as you progress so we can lock details early and keep revisions minimal.