I need two original 3D human characters—one male and one female—for a mobile racing game. The visual target is semi-realistic with medium skin tones and average body proportions, so the models feel grounded yet still run smoothly on mobile devices. Both characters must be Unity-ready: fully rigged to the Humanoid skeleton, UV-unwrapped, and optimized so they import without warnings or excessive draw calls. A clean starter outfit (plain T-shirt and pants) and simple, helmet-free hair are all that is required; no accessories or marketplace meshes may be reused. Everything must be built from scratch and supplied as FBX plus the necessary texture sets (albedo, normal, roughness/metal where relevant), ready to drag into Unity. Deliverables • Male and female FBX files, each with a working Humanoid rig • Texture maps in PNG or TGA, clearly named and linked • Mobile-friendly polycount (please keep each model reasonable for mid-range devices) • Scene or screenshots demonstrating correct rig influences and skin weights • Written note of any custom shader needs or special import settings Acceptance criteria: the files drop into Unity 2021+ with the rig auto-recognized, all materials assigned, and no missing references or geometry issues. If you can keep the art style consistent, maintain the semi-realistic look, and hit mobile performance targets, you’ll be a perfect fit for this quick starter set.