I need high-quality 3D modeling completed and delivered within the next four weeks. The job is strictly about creating clean, well-topologized meshes—I’m not looking for animation or rendering work at this stage. I will supply reference images, dimensions, and any other style guides you need. In return, I expect: • Finished models in OBJ and FBX formats • Organized source files (your native scene plus textures, if any) • Geometry that is subdivision-friendly and free of non-manifold issues Please include a brief note on the tools you prefer (Blender, Maya, 3ds Max, ZBrush, etc.) and links to previous modeling projects that show similar complexity. If everything lines up, I’ll share the full reference package so you can get started right away and stay on track for the one-month deadline.