I want to bring a light-hearted, hyper-casual experience to both iOS and Android that captures the simple “fall-through-the-gaps” fun of Helix Jump without copying it beat for beat. Picture the same one-touch, downward-spiral mechanic, but wrapped in a fresh cartoon aesthetic, original or similar level layouts and a brand identity we can truly call our own. Core expectations Smooth physics, tight touch controls, and a snappy game loop are non-negotiable. Level progression should feel rewarding, with gradual difficulty curves and plenty of bite-sized sessions that keep players in flow. Performance on mobile is key, so I’m happy for you to choose the tech stack—Unity, Unreal, or another engine you’re confident will hit 60 fps on mainstream devices(low end, mid tear and flagship phones as well as minimum android support should be 7.1 and above —as long as both platforms receive equal polish. Art direction The look needs to be bright, playful, and distinctly cartoonish as well as addicted. you’ll drive the actual asset creation, shaders and UI so everything feels cohesive. Deliverables • Playable prototype demonstrating core mechanic on iOS & Android • Full game project (source + assets) ready for store submission • At least 20 handcrafted stages but after updates adding more with reusable level-building tool or clear instructions for adding more • Support for customer depositable as well as our depositable(if want to reward them gifts etc) • Basic audio, haptics, and simple monetisation hooks (ads or IAP placeholders) • Short technical document outlining architecture, optimisation techniques, and how to tweak levels, art, or ad placements (important) • Mke it so its publishable to both play store and app store without looking similar to original Acceptance A build that installs cleanly on both platforms, maintains stable performance on low end, mid range phones and matches the agreed cartoon style will mark the project complete. I’m always open to smart suggestions that make the end product even more engaging—let’s craft something delightfully addictive together. Deadline 1 month from starting of the project.