I have one clear reference image of a spacecraft that I need turned into a game-ready 3D asset for Unreal Engine 5.7. The finished model should sit comfortably in a real-time engine, so I’m aiming for medium detail: clean topology, sensible poly count, and UVs that will allow me to drop in PBR textures later. Please work natively in the software of your choice—Blender, Maya, 3ds Max, etc.—and supply the final file as an FBX. If you can bake a simple normal map from a high-poly pass to boost surface detail without inflating the geometry, that would be perfect. Deliverables: • FBX file of the spacecraft with medium-detail geometry • Packed texture sets or placeholder materials ready for PBR workflow Once I import the model into my game project, I’ll consider the job complete when the mesh loads without errors, pivots are correctly centered, and materials display as expected.