I’m building a mobile-first gaming platform dedicated entirely to sports-themed multiplayer titles. The core idea is simple: users open the app, pick a sport, and jump straight into real-time matchups with friends or ranked opponents—no single-player modes, just pure competitive play. Key elements I need developed include • Smooth lobby and matchmaking that can sort players by skill or let friends generate instant invite codes • Low-latency, real-time multiplayer networking (WebSockets or similar) that scales gracefully as the user base grows • Sport-specific mini-game engines (initial release will feature football and basketball, with an architecture that lets us plug in additional sports later) • Social layers—chat, friends list, leaderboards, and seasonal rankings—to keep players engaged between matches • Secure account system with email, Google, and Apple sign-in options • Clean, modern UI/UX that feels native on both iOS and Android Tech is flexible as long as it’s proven for multiplayer mobile; I lean toward Unity or Unreal paired with a reliable backend like Firebase, Photon, or AWS Gamelift, but I’m open to suggestions if you’ve achieved lower latencies using other stacks. Deliverables 1. Fully functional MVP apk/ipa ready for internal testing 2. Source code with clear documentation and comments 3. Deployment guide covering backend setup, scaling considerations, and ongoing maintenance tasks 4. Short test report proving stable multiplayer sessions under moderate load If you have shipped real-time multiplayer sports titles before—or any competitive mobile games that demanded sub-100 ms round-trip times—let’s talk and get this moving.