I have an existing 3D scan saved as a .ply file and I need it expanded so it tells a fuller visual story. Concretely, I want you to place three new elements in the scene: • Two buildings and one vehicle that fit naturally into the current point-cloud geometry • A street segment that ties everything together The scan will remain the master reference; your job is to model and texture these additions at a medium level of detail so they blend convincingly without over-weighting the file. Think “game-ready” quality rather than film-ready—good surface accuracy, clean UVs and textures, but no complex lighting bake. What I will supply • The original .ply scan • Reference photos indicating approximate positions for each object • Any additional scale notes you need What I need back • The updated scene in the same .ply format (or a layered .blend / .fbx plus the new textured meshes, if you prefer) • All texture maps in a clearly named folder • A quick viewport screenshot showing how everything lines up Acceptance check 1. Objects appear in the exact marked locations and respect existing scale. 2. Textures load without missing links; no flipped normals or obvious mesh noise. 3. File opens in Blender 3.6 without errors. If you’re comfortable working in Blender, Maya, 3ds Max or similar and can deliver within a few days, I’d love to collaborate.