Stylized Anime Characters for UE for a multiplayer game

Замовник: AI | Опубліковано: 06.03.2026

I’m building a One Piece-inspired RPG in Unreal Engine and need a character artist who can give me medium-detail, stylized assets that lean into an exaggerated-anime look. I’ll supply plenty of reference images straight from the series so you can capture the proportions, energy and attitude that define the world. Here’s exactly what I need from you: • Two fully modelled base bodies – one male, one female – with the clean topology necessary for smooth deformation. • Complete, Unreal-ready skeletons (root-motion friendly) plus compatibility with UE’s retarget system. • A robust set of Morph Targets / Blendshapes:  – Body sliders for muscle mass and overall weight  – Facial sliders for head shape, nose, eyes and brows  – Toggleable facial scar variations • A library of modular hairstyles that snap neatly to the rigs. • All textures painted in a stylized, hand-crafted manner to maintain that punchy anime feel. Acceptance criteria 1. Assets import into the current Unreal Engine version with no warnings. 2. Each Morph Target is clean, non-destructive and clearly named. 3. No visible mesh clipping when extremes of the sliders are combined. 4. Hair modules fit both bodies without scale issues. I’m looking for someone who has already tackled stylized characters: show me rigs that bend without artifacts, expressive blendshapes and texture work that feels alive. If you normally sculpt in ZBrush and retopo in Maya or Blender, perfect—just be comfortable getting everything running in UE. Send a short note, a link to the most relevant portfolio pieces and your estimated timeframe. Once we’re aligned, I’ll share the full reference pack and we can get sailing.