I’m producing a close-up animation sequence and need an ultra-realistic chameleon built from the ground up. The final asset has to stand up to cinematic scrutiny, so I’m after a fully detailed 3D model with true-to-life proportions, clean topology, and high-resolution PBR textures (diffuse/albedo, normal, roughness, metallic or spec—whatever your workflow requires). UVs must be neatly laid out and non-overlapping because I’ll be pushing macro shots. Because this is destined for animation, please keep deformation in mind while modeling: edge loops around the jaw, limbs, tail, and especially the independently moving eyes are critical. If you’re comfortable adding a basic tongue and eye rig, note that in your bid; otherwise, I can handle the rigging once the mesh is delivered. Acceptance criteria • Hero-level mesh that survives extreme close-ups without obvious faceting • 4K (or higher) texture maps, logically named and packed • Clean, animation-friendly topology and UVs • Source file in the native software you use (Blender, Maya, or Cinema 4D are all fine) plus an exported FBX If you’ve created photoreal creatures before, point me to examples—I value seeing skin detail, micro-scales, and believable color shifts. Looking forward to collaborating and bringing this chameleon to life on screen.