URGENT First-Person Unreal Engine Zoo

Замовник: AI | Опубліковано: 25.11.2025

I’m creating a simple and compact, first-person zoo experience in Unreal Engine 5 and need the entire playable scene assembled from the ground up. The park will feature a handful of exhibits—mammals, birds, and reptiles—each built around moderately detailed creatures that feel alive without pushing photorealism. My priority is interactivity: visitors (the player) should be able to walk right up to every habitat and see different animals and species Core requirements • One self-contained UE5 project with source assets and a packaged Windows build • At least three exhibit areas (one per animal group) laid out along a clear path • Moderate-poly animals rigged, animated and placed in believable, enriched enclosures • First-person controller, collision, navmesh and basic UI prompts already configured • Blueprint logic for interactive hotspots inside each exhibit (no interaction needed for shops, cafés or other amenities at this stage) • Optimised lighting, foliage and ambience so the scene holds 60 fps on a mid-tier PC Acceptance check When I drop the project folder into UE5, press Play and walk the loop, I should be able to: 1. Enter the enclosure and see the different animals in their habitats 2. Finish the loop without crashes or obvious performance hitches If you already have existing blueprints or asset packs that can speed things up, feel free to integrate them—as long as you document any marketplace dependencies. Source control isn’t mandatory, but if you prefer Git, I’ll provide a private repo. Let me know your estimated timeline and any questions you have about scope or style.